//	Locale
//	locale.nut

g_locale	<-	{
	hud_power	=	"POWER"
	hud_shield	=	"SHIELD"
	room_names	=
	{
		level_1_0	= "The Teleport Bay"
		level_1_1	= "The First Lock"
		level_1_2	= "Turret Assault"
		level_1_3	= "Not That Deep..."
		level_1_4	= "Dual Room"
		level_1_5	= "L"
		level_1_6	= "Enraged Turrets"
		level_1_7	= "Gimme more!"
		level_1_8	= "The Second Key"
		level_1_9	= "The 3 Platforms"
		level_1_10	= "The Drone Corridor"
		level_1_11	= "Timing Paradise"
	}
}